Playing Rules
Time of Game
Games are scheduled in 45 minutes time slots. Each game consists of
three 10-minute periods, 2 minute intermissions, 5 minute warm-ups. All time
is running time. The clock will be stopped only for injuries, penalty shots,
time outs. Each team is allowed two 30-second time-outs per game.
Forfeits
Teams are required to report to
their rink 15 minutes prior to their scheduled game time and sign in with the
rink scorekeeper. The team captain must notify the rink side official that
his/her team is there. If a team still is a no-show after the 5 minute warm-up
of their scheduled game time then they automatically forfeit that game.
Reporting late to a rink due to game delays or shoot outs will be
accommodated. If a team reports to their rink for their next game and the
current game is running late, the team captain must inform the rink side
official that his/her team is there. At that time, the team must sign in with
the rink scorekeeper, and wait for the game to end - do not wander away from
the rink.
Team Rankings
NHL Breakout Invitational
Championships '04 guidelines determine team rankings - (1) wins vs. losses;
(2) head to head results; (3) goals allowed; (4) head to head tiebreaker; (5)
goals scored. In case of a three-way tie, we will begin with tie-breaker #3.
Once that tie is broken, then we will go back to #1.
Off-Sides and Icing/Illegal Clearing
Traditional off-sides and
icing/illegal clearing rules do not apply.
Changing On-The-Fly
Teams can change on-the-fly.
Pulling the Goalie
Team can pull the goalie for an
extra man in appropriate situations (delayed penalties, and last minute of
each period).
Tied Game/Shoot Out
A three-player shootout will be
used to break tied playoff games. If the teams are still tied after the
first three players go, it will become a Sudden Death Shootout. In the
Championship Game an additional 5-minute sudden death period will be played
and if still tied will go to a three-player shootout and then, if necessary, a
Sudden death shoot out.
Face-Offs
There will be a center face-off
at the start of each period and after every goal. All other player stoppages
begin by in-bounding the ball.
Slap shots
Slap shots are allowed. Stick
cannot come above shoulders with either the backswing nor the follow-through.
In The Stands
Good fans = good hockey.
Spectators who make negative comments from the sidelines take the fun out of
the game for those playing. In particular, young players tend to lose their
cool when they hear negative remarks during a game. The BlueGrass Street
Hockey League encourages fans to enjoy the event and applaud good hockey from
both teams.
Take Outs/In Bounding The Ball
There are 3 ways to "take out"
the ball and resume play. There are 6 take out spots, one in each corner and
two at the center line. All take outs will occur at the take out spot in the
zone where the infraction took place.
Take Out Procedure
Referee will blow whistle to stop
play, take the ball to appropriate take out spot and will issue a verbal
command ("game on") to begin play. In a "take out situation," the team without
possession must retreat 10 feet behind the take out spot. The team with
possession is allowed to advance the ball through the take out spot without
being pressured by the opposing team. Once referee resumes play, player with
possession plays the ball past the take out spot, and the attacking team can
immediately advance into the play. Player with possession can choose to pass
the ball or stickhandle the ball out of the take out spot without passing.
Passes must be completed within 5 seconds of referee's verbal command.
Corner Play
When the ball is in the corner,
first person to the ball retains possession. The opposing player will back
away and allow the ball to come out. Play resumes as normal at that point.
Goalie Creases
Attacking player cannot have any portion of
their body inside the crease at any time. Failure to do so will result in a
change of possession. A player from the attacking team CAN have a stick in
the crease, but no body part. Any goal scored with an attacking player in the
crease will be negated.
Defending Team Ball
(Occurs when goalie freezes ball,
attacking team shoots ball out of play, or penalties against the attacking
team) Defending team takes possession in their zone. The attacking team
retreats to the take out lines.
Attacking Team Ball
(Occurs when defending team
shoots ball out, or penalties against the defending team) Attacking team takes
possession in opponent's zone. The defending team retreats 10 feet from take
out spot. Ball out of bounds or frozen in neutral area between the take-out
lines Referee determines which team takes possession in referee crease/take
out spot. Team without possession retreats to take out lines. The area between
the take-out lines is considered neutral area. When the ball becomes
unplayable in this area (out of bounds/frozen/penalties), the team that last
touched the ball loses possession.
Infractions That Result In A Change Of
Possession
High Sticking the ball above the
shoulders.
Hand-Passing the ball to a teammate.
Stalling
A team that intentionally stalls while in-bounding the ball or after scoring a
goal loses possession. Play resumes at the take out circle in the penalized
team's defensive zone.
Penalties
Body-checking is not allowed.
All penalties will be strictly enforced. A minor penalty is assessed for
accidental infractions. A major penalty is assessed for deliberate actions and
those that have potential for injury or to cause injury. The referee
determines severity of penalty and assesses whether it is major or minor.
Minor
Body Checking (intentional
pushing and bumping contact on the surface), Delay of game, Hooking, High
Sticking, Holding, Interference, Tripping, Unsportsmanlike Conduct
Major (results in ejection from the game)
Body Checking (intentional
checking), Butt-ending, Charging, Cross-checking, Elbowing, Fighting,
Roughing, Slashing, Spearing, Tripping, Other, Misconduct as determined by the
Referee
Minor penalties/infractions
1 minute penalty
When a player is penalized for a
minor infraction, the team will play 2 minutes short-handed.
After a player
reaches 3 penalties in one game they will be suspended for one period, and
ejected from the one they are in.
Major penalties
4 minute penalty
When a player is penalized for a
major infraction, he/she is ejected from that game and will miss one
additional game.
Any player assessed two majors will be presented before the committee for
possible disciplinary hearing.
Any team that is assessed four majors will
be presented before the committee for possible disciplinary hearing.
Attempt to injure/Deliberate injury
Any intentional illegal action
that attempts to injure or deliberately causes an injury to an opposing
player, coach or game official (i.e. grabbing the face mask, kicking, kneeing,
etc.) will be presented before the
committee for possible disciplinary hearing.
Additional Guidelines
All players under 18 are required to wear Shin
Pads and Helmet unless a parental guardian signs a consent form.
The player will be warned two times. The third infraction will result in a
suspension.
Use of a non-paid player after their third
scheduled game will result in a forfeit. New Players are allowed
the same time to get their money in.
A player must play at least six (6) regular
season games, excluding commissioner override, with his/her team to be eligible for
the playoffs. Because of the opening tournament being a
special event, anyone that plays in that tournament will be credited with a full
week's worth of games (2).
Players that arrive late cannot step onto the
floor until the beginning of the next period. If you are not present
when the period start, you will have to wait until the next period starts before
you can play.
Any individual who
persists in arguing with or verbally abusing any referee or scorekeeper will be
suspended from league play for a period of time determined by and in the sole
discretion of the Committee
Any individual who strikes or
attempts to strike a referee will be banned from the league and criminal charges
may be filed with the police against the individual.
Fighting is strictly forbidden.
Any
player who engages in a fight will receive a major penalty, a game misconduct,
and a suspension of at least 3 games
Any
player who accumulates three minor penalties or one major penalty and one minor
penalty will be assessed an automatic game misconduct and suspended for his next
game as well
Players
are not permitted to call for the ball with their stick above their shoulders.
Any player who does will be assessed a high sticking call against them
Any individual who willfully causes damage to any part of the
Hockey Facility will be suspended from the league for a length of time to be
determined by Management and shall repay any restitution deemed necessary to
return the property to its previous condition.
If you slide and intentionally take a players legs
out you will be assessed a 2 minute double minor (clipping) penalty.
Referees
will interpret any penalty of a violent nature that could cause injury to a
player in its most severe sense.
If you
slam your stick, broken or not, on the surface in an abusive manner, you will be
assessed a 1 minute unsportsmanlike penalty.
Management reserves the right to apply a suspension to any and all leagues a
player participates in depending on the severity of incident(s) deemed worthy of
a suspension
One
upward tap of the ball by hand followed by one downward tap of the ball by hand
is permitted
You cannot attempt to "trick" opposing players by
pretending to be a teammate.
(i.e.
- don't call for a pass from an opponent)
If your stick breaks while
playing, drop it immediately. Failure to do so will result in a 1 minute
penalty.
If we lend you
equipment or such, don’t steal it! All teams have use of our extra equipment,
please do not ruin it.
Body checking
- Intentionally using the hip, torso or shoulder to cause physical contact
with an opponent either along the boards or in an open area.
Butt-ending
- Using the shaft end of the stick, above the upper hand to jab an opponent.
Charging - Body-checking and opponent
causing him/her to be thrown into the boards.
Cross-checking - Striking an opponent
with the shaft of the stick by extending the stick held with both hands.
Delay of game
- Causing a stoppage of play by
intentionally shooting the ball out of the rink or intentionally freezing the
ball with no opposing player in the vicinity or intentionally stalling during
a stoppage of play. Or intentionally holding against the wall in the last two
minutes of a game.
Elbowing
- Extending the elbow to contact an
opponent.
Fighting/Roughing
- The actual throwing of a punch or
intentionally using the hands to push an opponent. Results in immediate
ejection from the event.
High sticking
- Carrying the stick above the normal
height of the shoulder to contact an opponent.
Holding
- Using the hand or arm to impede the
progress of an opponent.
Hooking
- Using the stick blade against an
opponent's body and impeding his/her progress by pulling or tugging the stick.
Interference
- Impeding the progress of an
opponent who is not in possession of the ball.
Other
misconduct
- Actions including, but not limited to,
taunting an opponent, interrupting the flow of the game, instigating
penalties, agitating players, racial slurs, spitting, obscene gestures,
throwing a stick at an opponent, abusing the rink or nets, etc.
Slashing
- Striking or attempting to poke an opponent
by swinging the stick.
Spearing
- Poking or attempting to poke an opponent
with the tip of the stick blade.
Tripping
- Using the arm, leg or stick to cause an
opponent to trip or fall.
Unsportsmanlike
conduct
- Actions including, but not limited to, disputing a referee's call, arguing
with an opponent or teammate, etc.
Tournament
Format
Each team can
have as little as 5 on a team and no more than 15.
Game records will
be kept during the season. One referee will always be on the floor, we will TRY
and provide two for each game.
All games will be
played with the regulation BlueGrass Street Hockey ball provided.
BlueGrass Street
Hockey '04 rules apply (no off-sides, no icing/illegal clearing called)
NO BODY-CHECKING
ALLOWED.
After a team is
assessed 2 penalties, the opposing team is awarded a penalty shot against the
penalized team and every penalty thereafter.
Protective player
equipment is required.
REQUIRED - Helmets and Shin guards (hockey or soccer style) ARE REQUIRED.
Strongly recommended - Hockey style glove, elbow pads, mouth guards, & face
guards.
A "Third Man"
rule is in effect during BGHL. If any player and/or coach enters the rink from
the bench area with the intent of participating in or starting an altercation,
that player and/or coach will be ejected from the tournament.
All teams must
have a minimum of five (5) players on their original roster. In the event of an
injury or other unforeseen circumstance, BGHL will allow a team to start or
continue a game with a minimum of four (4) players and no goalie or three (3)
players and one (1) goalie